TGN technology

ARCX

Game distribution, re-engineered.
ARCX is a specialized compression and distribution technology designed to reduce finished game builds while preserving the data required for reconstruction.

The distribution challenge

Game builds are getting bigger.

Modern games contain geometry, audio, textures, libraries, game data and configuration files. Larger builds mean longer transfers, larger packages, higher storage needs and more bandwidth pressure.

ARCX approaches the final distribution build as a complete package—without asking developers to redesign their existing workflow.

Distribution-stage layer

From finished build to smaller delivery.

Finished game
ARCX
Compression
ARCX package
Distribution
Game build

A studio can finish its game using its existing workflow, then use ARCX on the final distribution output. ARCX is not required to replace the studio’s development pipeline.

Format-aware processing

One container.
Specialized engines.

Current engines

OBJ, WAV, BANK, DLL and DDS texture data.

Extending support

PNG, JPEG, JSON and other game-resource types are planned as ARCX evolves.

Built around content

File types may use different processing engines; not every extension receives the same algorithm.

Internal benchmark / current test result

WAV compression in 2.67 seconds.

WAVTest asset
2.67sComplete time
24.42%Physical allocation saved
ARCXOutput package

This is a current internal WAV benchmark result. Performance depends on file type, content, hardware and compression settings; it is not a universal result.

Data preservation

Made for dependable recovery.

ARCX is designed to preserve the data required to reconstruct the original distribution output. Verification details will be published only when real public test material is available.